"To main content"는 한국어-영어 방향으로 TREX에서 찾을 수 없습니다.
영어-한국어 검색 해보십시오 (To main content)

낮은 품질의 문장 예제

모바일 기기를 이용한 마술 같은 지폐 식별 - User Experience Magazine Skip to Main Content.
The Magic of Mobile Money Identification- User Experience Magazine Skip to Main Content.
더 훌륭한 게임: 아이 트래킹을 통한 통찰 - User Experience Magazine Skip to Main Content.
Better Games: Insights from Eye Tracking- User Experience Magazine Skip to Main Content.
몰입으로 이끌어라 User Experience Magazine Skip to Main Content.
Almost Getting to Flow User Experience Magazine Skip to Main Content.
얼굴 표정 인식 소프트웨어 - User Experience Magazine Skip to Main Content.
Facial Expression Recognition Software- User Experience Magazine Skip to Main Content.
User Experience Magazine Skip to Main Content.
User Experience Magazine Skip to Main Content.
디스토피아 경험: 공상과학 속의 과학기술과 사용자 경험 - User Experience Magazine Skip to Main Content.
The Dystopian Experience: Technology and UX in Science Fiction- User Experience Magazine Skip to Main Content.
User Experience Magazine Skip to Main Content.
Gesture- User Experience Magazine Skip to Main Content.
본문 건너뛰기 링크를 제공하라(Design a “Skip to Main Content” Link.
Provide a‘skip to main content' link.
비트 뒤집기: 아동을 위한 창의적 매체로서의 기술 활용 User Experience Magazine Skip to Main Content.
Flipping the Bit: Reintroducing Children to Technology as a Creative Medium User Experience Magazine Skip to Main Content.
본문 건너뛰기 링크를 제공하라(Design a “Skip to Main Content” Link.
Design a"Skip to Main Content" Link.
사용자 생성 시나리오에 기초한 관념화 User Experience Magazine Skip to Main Content.
Ideating Based on User-Generated Scenarios- User Experience Magazine Skip to Main Content.
모든 사람이 웹에 접속할 수 있도록 만들기 - User Experience Magazine Skip to Main Content.
Making the Web Accessible to All(Book Review)- User Experience Magazine Skip to Main Content.
사례 만들기: 웹 분석을 통한 사용성 평가 완료 - User Experience Magazine Skip to Main Content.
Making the Case: Rounding Out Usability Testing with Web Analytics- User Experience Magazine Skip to Main Content.
방법 익히기 User Experience Magazine Skip to Main Content.
Mastering the Method User Experience Magazine Skip to Main Content.
분산된 팀 효과적으로 관리하기 - User Experience Magazine Skip to Main Content.
Managing Distributed Teams Effectively- User Experience Magazine Skip to Main Content.
주변 사물을 느껴보십시오: 전자 공간을 벗어난 UX - User Experience Magazine Skip to Main Content.
Let's Get Physical: UX Outside of Electronic Spaces- User Experience Magazine Skip to Main Content.
적절한 위치 찾기User Experience Magazine Skip to Main Content.
Finding the Sweet Spot User Experience Magazine Skip to Main Content.
흐름에 따라: 사용자의 피드백을 얻기 위한 마인드 매핑 사용User Experience Magazine Skip to Main Content.
Follow the Flow: Using Mind-Mapping to Capture User Feedback User Experience Magazine Skip to Main Content.
스프링클을 잡으세요! 애자일 UX 디자인을 위한 디자인 매핑 - User Experience Magazine Skip to Main Content.
Hold the Sprinkles! Design Mapping for Agile UX Design- User Experience Magazine Skip to Main Content.
교육용 게임: 몰입형 학습 경험을 위한 10가지의 디자인 팁User Experience Magazine Skip to Main Content.
Educational Games: Ten Design Tips for Immersive Learning Experiences User Experience Magazine Skip to Main Content.