I also introduce some ideas of the gimmick by using shadows, so please try creating a VR space by making good use of the light component after reading this article.
This is a high quality game with action of pushing and pulling the blocks, gimmicks that return the characters back to before 20, a world view with a uniform monotone, and the background music flowing in the background, etc.
In addition to the gimmick that deforms into a hood by opening the zipper on the back of the collar, the rib on the sleeves is shut out to prevent wind from entering.
These gimmicks, and the quality of the direction, are on a different level than the obvious, designed-for-children, direction found in the old amusement parks.
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