英語 での Game object の使用例とその 日本語 への翻訳
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Therefore take a look at the hierarchy again and search for the game object Terrain.
Click the‘Game object' dropdown and select‘Specify Game Object'.
Click the‘Float 1' drop-down and select‘Specify Game Object'.
Drag and drop the imported texture to the“Ground” game object.
With the‘State1' state selected, add the‘Find Game Object' action in the Action window.
Click the‘Target' drop-down and select‘Specify Game Object'.
I think Cinema Director is a wonderful asset because we could easily control game object on timeline editor. It is easy to make movie scene on Unity.
For the‘Game Object' field, select‘Specify Game Object' and then select‘controller', the variable created earlier.
By following that tutorial I use action find game object and then get position and get rotation of the controller.
Change Game Object dropdown to'Specify Game Object' and drag and drop Center and LightCones objects from Project panel to the box under the dropdown.
Create a new empty Game Object and name it‘Flame'. Drag the Particle system and the Point light into it to make them its children.
Leave‘Game object' with the default,‘Use Owner', and attach the sound file to‘One shot clip'.
We also add an AudioListener component to our entity game object so that we hear from the characters perspective.
Select‘Specify game Object' and specify the‘Wand' Prefab in the‘From Game Object' field.
It's own Pro Workstation Manager game object, with the Pro Workstation Manager script field for Display set to Foldout 2D.
Finally, rename the game object to something you will remember(like KiiInitializer).
Unity you can find a game object called GridManager with attached script of the same name.
For Actions, unlike other four States, there is no‘Find Gane Object' or‘Game Object Is Null'. But, please note that you need to add an Action,‘Get Main Camera' instead.
In the above graph, a FSM is created by Playmaker for the game object‘unity-chan', and an Action‘Animator Play' is added to the‘Walking' State.
Add 4 actions“Find game object”,“Get Position”,“Create Object”, and“Set Parent” to the FSM you just created.