The global gaming market is an integral part of our Google Play business and offers us great opportunity for growth.
凭借其顶级国际原创作品,Netflix的全球游戏名单正在快速增长,跨越文化和语言。
With its top-rated international originals, the list of global titles at Netflix is growing rapidly, encompassing various cultures and languages from all countries(figure 3).
年,全球游戏市场58%的增长来自亚太地区。
In 2017, 58% of growth of the global games market came from the Asia-Pacific region.
中国占全球游戏收入25%以上,是全球最大的移动游戏市场。
China accounts for over 25% of global gaming revenue and is the world's largest mobile gaming market.
五年前,当Newzoo推出首个全球游戏市场报告时,全球收入约为700亿美元。
Five years ago, when Newzoo launched its first Global Games Market Report, global revenues amounted to approximately $70 billion.
暗黑破坏神III》的全球游戏服务器分为三个不同的游戏区:.
Diablo III‘s global game servers are grouped into three distinct game regions.
全球游戏社区日益壮大,对Friendster而言,找到独特定位来保持竞争力至关重要。
As the global gaming communities grew, it was essential for Friendster to find its unique proposition in order to remain competitive.
Newzoo从5年前第一次开始做全球游戏报告时,当时的产业收入是700亿美元。
Five years ago, when Newzoo launched its first global games report, industry revenue was $70 billion.
Newzoo's latest quarterly update of its Global Games Market Report featured the biggest adjustment in market size estimates since its first publication five years ago.
Xsolla为全球游戏开发商和发行商提供24/7客户,支持多国语言服务。
Xsolla provides 24/7 customer support with multi-language services to global game developers and publishers.
全球游戏产业价值超过1000亿美元,很明显在不久的将来会有广泛的密码被采用。
The global gaming industry is worth over $100 billion, and it is clear that it will see widespread crypto adoption in the near future.
市场情报公司更新了“全球游戏市场报告”,该报告预测了到2020年的市场规模。
The market intelligence firm has updated its Global Games Market Report, which predicts the size of the market through to 2020.
报告显示,从2017年到2019年,全球游戏下载量平缓,但玩家使用时长和支出持续增长。
According to the report, from 2017 to 2019, global game downloads were flat, but playing time and spending continued to grow.
年伊始,我们最兴奋的莫过于宣布《MadCatz》回归全球游戏舞台。
We couldn't be more excited than to begin 2018 by announcing the return of Mad Catz to the global gaming arena.
年,全球游戏市场58%的增长来自亚太地区。
In 2016, 58% of growth of the global games market comes from the Asia-Pacific region.
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