Volunteers in experiments Elmenhorst gave a number of daily tasks, including exercises with memory tests, reaction time, and repetitive computer games.
这是很难说什么所有孩子的电脑游戏比拿游戏的男孩。
It is difficult to say what proportion of all children's computer games take games for boys.
我把我的能力重新分配到我的创造力输出中,在那段时间里我写了一个很酷的新电脑游戏。
I re-channeled my power into my creative output, and I wrote a cool new computer game during that time.
After establishing the Blizzard label in 1994, the company quickly became one of the most popular and well-respected makers of computer games.
这个游戏是完美的发展逻辑和反应,以及所有的电脑游戏一样,勤奋和护理。
This game is perfect develops logic and reaction, as well as, like all computer games, diligence and care.
的数量和种类的电脑游戏已经越过了所有能想象到的限制,但是,尽管如此,继续进一步繁殖。
The number and variety of computer games have crossed all imaginable limits, but, nevertheless, continue to multiply further.
动作”的概念,结合了许多类型的电脑游戏产品,包括运动的玩家在虚拟世界中的位置。
The concept of"Action" combines many genres of computer game products and involves the movement of players in the locations of the virtual world.
日本要在美国的电脑游戏市场上得分可能已为时太晚。
It may be too late for Japan to score in the US market for computer games.
通过使用有公认教育价值的电脑游戏,在3岁、4岁或5岁的时候开始上信息技术入门课。
The introduction to information technology starts at age 3, 4 or 5 through the use of computer gamesof recognized educational value.
这是可能的观察在移动版的电脑游戏转型的趋势,反之亦然。
It is possible to observe the trend of transformation of computer games in the mobile version, and vice versa.
估计出现问题的电脑游戏玩家比例在0.2%至1/5之间。
Estimates of the proportion of computer game players who have a problem range from 0.2 per cent to one in five.
这部动画片之前,通过一系列的电脑游戏的出现,已成为排名第二的马里奥后,另一位著名的品牌。
The appearance of this cartoon preceded by a series of computer games, has become in the ranking second after another famous brand of Mario.
或许你已经注意到,我在阐述自己的游戏背景时并没有提及数量众多的电脑游戏。
You may have noted that in my recounting of my own game playing background, I have not mentioned a lot of computer gaming.
网络游戏障碍最常涉及特定的网络游戏,但也可能涉及到非联网的电脑游戏,尽管对这些的研究更少。
Internet gaming disorder most often involves specific Internet games, but it could involve non-Internet computerized games as well, although these have been less researched.
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