영어에서 Game logic 을 사용하는 예와 한국어로 번역
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If this doesn't fit your game logic, you can skip this step. Set PhotonNetwork.
Illustrates Game Logic 210A and Game Logic 210B both executing on the same Operating System 215.
No, you can use your existing 2D assets, but game logic and scenes are not directly transferable at this time.
In conjunction with completely deterministic(i.e. fixed-rate, non-random) game logic, all players in the machine perceived the same reality.
Additional product highlights are: rapid deployment of Flash content, ActionScript 3 and C++ programming for game logic, and a small memory footprint.
With the Level Blueprint open, you will notice a portion of script that indicates that"Game Logic Starts Here".
Alternatively any game logic can be developed directly on top of the C framework.
timing with the others, and each machine carried out the same exact game logic on exactly the same inputs.
You should also be able to re-implement the GUI and input without needing to write any new game logic.
Instances of Game Logic 210 can dynamically change the number and/or identify of computing devices used depending on the requirements of the game  environment the game  player is currently experiencing.
In some embodiments, different instances of Game Logic 210 are configured to communicate game  commands and/or game  state information directly to each other,
For example, if you were to write a simple game,  you might separate the user interface and I/O into one class, and the game logic and state into another.
They are configured to appear from the point of view of Game Logic 210 as an audio driver and to pass any audio data they receive from Game Logic 210 to one of Audio DEP 270.
Placement of overlays on the audio data generated by a member of Game Logic 210 optionally includes addition of this data to the generated audio data.
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