Exemplos de uso de Human-computer interaction em Inglês e suas traduções para o Português
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UX encompasses all aspects of the human-computer interaction.
industrial design, human-computer interaction, interaction design,
The Cognitive Science specialization might lead to a career in human factor design or applied human-computer interaction.
databases, human-computer interaction, machine learning
artificial intelligence and Human-Computer Interaction.
3D modelling and animation, and human-computer interaction.
physical interaction design, and human-computer interaction.
Students with undergraduate degrees in related disciplines such as computer animation or human-computer interaction may be considered.
Human-computer interaction(hci) literature argues that usability
This dissertation proposes a semiotic analysis of human-computer interaction strictly within the cockpit in order to reduce erroneous decisions or acts.
This relevance motivates researchers of human-computer interaction to study ways to create interfaces with design focused on usability.
Human-Computer Interaction is a cross-disciplinary major that builds on the success of our previous educational efforts.
The importance of human-computer interaction and good interface design is increasingly recognised as the key to the future of successful tech development.
It affects most of human-computer interaction, as well as provides greater ease of communication
can realize the human-computer interaction through internal laser radar& auditory collecting system.
Contemporary human-computer interaction models, whether command-line,
This thesis presents a study about tactile languages in human-computer interaction and a novel approach for vibrotactile prefixation.
development of geospatial databases, information systems design, human-computer interaction and both wired and wireless networking technologies.
Context sensitive applications are an emerging category of computer systems using contextual information as a means to enrich the human-computer interaction.
including"hypermedia" and related human-computer interaction projects and developments from 1945 on.