Unlike the first game to use the engine, FIFA 97 features polygonal players as opposed to the 2D sprites used in FIFA Soccer 96.
等待池由每个等级的一小组学生组成,他们适合多边形,但最初不能被接受。
The wait pool consists of a small group of students for each grade who would be appropriate for Poly but cannot be initially accepted.
FMV代表全动态视频,这意味着在屏幕上我们将没有多边形模型,而是真正的有血有肉的演员。
FMV stands for full motion video, which means that on screen we won't have polygonal models but real flesh-and-blood actors.
雕刻更适合有机(角色)模型,而多边形建模更适合机械/建筑模型。
Sculpting lends itself more to organic(character) models, while polygonal modeling is more suited for mechanical/architectural models.
他也被用于在游戏中的多边形模型的运动捕获。
He also was used for motion capture for the polygonal models in the game.
在计算机视觉系统,轮廓编码格式的使用-Freeman码,二维编码,多边形编码最为著名。
In systems of computer vision, some formats of coding of a contour are used- the code of Freeman, two-dimensional coding, polygonal coding are most known.
目前还不知道是否存在更多的费马素数,因而就不知道有多少个奇数边可作图多边形。
It is unknown whether any more Fermat primes exist, and it is therefore unknown how many odd-sided constructible regular polygons exist.
我确定还有其他群体具有不同程度的多边形重叠。
I'm sure there are other groups with varying degrees of poly overlap as well.
For mobile devices, somewhere between 300 and 1500 polygons per mesh will give good results, whereas for desktop platforms the ideal range is about 1500 to 4000.
多边形以带有线的贝兹点连接而成,起始于P0并以Pn终止,称作贝兹多边形(或控制多边形)。
The polygon formed by connecting the Bézier points with lines, starting with P0 and finishing with Pn, is called the Bézier polygon(or control polygon)..
By analyzing the ornamental structure and widely used patterns, the researchers found a complex model, created from geometrical shapes such as stars, anchors and polygons.
In scanline conversion, each polygon must be converted and displayed, regardless of size, and there are frequently a large number of models on the screen at any given time.
多边形以带有线的贝济埃点连接而成,起始于P0并以Pn终止,称作贝济埃多边形(或控制多边形)。
The polygon formed by connecting the Bézier points with lines, starting with P0 and finishing with Pn, is called the Bézier polygon(or control polygon)..
从这个世界视图创建一系列多边形(通常为三角形),近似从特定视点(摄像机、视角)看到的近似原始模型。
From this world view, a series of polygons(typically triangles) is created that approximates the original models as seen from a particular viewpoint, the camera.
中文
Bahasa indonesia
日本語
عربى
Български
বাংলা
Český
Dansk
Deutsch
Ελληνικά
Español
Suomi
Français
עִברִית
हिंदी
Hrvatski
Magyar
Italiano
Қазақ
한국어
മലയാളം
मराठी
Bahasa malay
Nederlands
Norsk
Polski
Português
Română
Русский
Slovenský
Slovenski
Српски
Svenska
தமிழ்
తెలుగు
ไทย
Tagalog
Turkce
Українська
اردو
Tiếng việt