GAMECUBE in English translation

gamecube
任天堂gamecube

Examples of using Gamecube in Chinese and their translations into English

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原始的Pikmin在2001年为GameCube发布.Pikmin2和3发布了在2004年和2013年。
The original Pikmin was released on the GameCube in 2001, while the sequels Pikmin 2 and Pikmin 3 were released in 2004 and 2013 respectively.
成立的新公司也使其可能获得任天堂的Q资金--给为GameCube开发游戏的新开发者的资金。
The formation of a new company also made it possible to take advantage of Nintendo's Q fund for new game developers who develop for GameCube.
这些第一方游戏系列在GameCube上开发了续作,增加了GameCube的流行度。
These first-party series continued on the GameCube and bolstered the console's popularity.
A按钮为过去任天堂控制器设计中的主要动作按钮,在GameCube控制器中被设计为更大的尺寸和更集中的位置。
Having been the primary action button in past Nintendo controller designs, it was given a larger size and more centralized placement for the GameCube.
最初为GameCube宣布,任天堂最终在2006年底适应了Wii的游戏,在两个平台上发布了游戏(就在Wii到来之后).
Originally announced for the GameCube, Nintendo eventually adapted the game for Wii, releasing the game for both platforms(just after the Wii's arrival) in late 2006.
集英社以VJumpBooks品牌发行了两本攻略本:GameCube攻略于2003年8月29日推出,PlayStation2攻略于2004年9月22日推出。
Two strategy guides under the V Jump Books brand were published by Shueisha: the Gamecube guide was released on August 29, 2003 and the PS2 on September 22, 2004.
随着GameCube的发布,任天堂的目标是扭转这一趋势,就像用推出的第三方游戏数量所证明的那样-N64一个都没有。
With the GameCube, Nintendo aimed to reverse the trend as evidenced by the number of third-party titles available at launch- the N64 had none.
索尼的PlayStation2售价为300美元,而任天堂的下一代GameCube则售价300美元预计今年晚些时候上市时售价约为199美元。
Sony's PlayStation 2 sells for $300, and Nintendo's next-generation GameCube is expected to sell for around $199 when it goes on sale late this year.
截至2003年6月(2003-06),GameCube拥有13%的市场份额,与Xbox相差不多,但相对于PlayStation2则远低于60%。
As of June 2003, the GameCube had a 13% market share, tying with the Xbox in sales but far below the 60% of the PlayStation 2.
Triforce最初被认为有GameCube两倍大小的1T-SRAM(48MB而不是24MB),但后来有人通过拆卸分析Triforce基板证明此说法有误。
The Triforce was initially believed to have twice as much 1T-SRAM as the Nintendo GameCube(48MB instead of 24MB), but this was disproven by a teardown analysis of a Triforce board.
特别是在GameCube中,我们花了三年时间与美国任天堂公司和各种开发人员合作,试图了解他们所面临的挑战、需求和问题。
In particular for GameCube, we spent three years working with Nintendo of America and with all sorts of developers, trying to understand the challenges, needs, and problems they face.
在游戏机推出很久之前,任天堂已经开发并获得了GameCube早期运动控制器原型的专利,开发商Factor5(英语:Factor5)曾尝试过为其开发游戏。
Long before the console's launch, Nintendo had developed and patented an early prototype of motion controls for the GameCube, with which developer Factor 5 had experimented for its launch games.
该游戏由Treyarch开发并由Activision发行,并于2002年针对GameCube,MicrosoftWindows,PlayStation2,Xbox,GameBoyAdvance发行。
The game was developed by Treyarch and published by Activision, and released in 2002 for GameCube, Microsoft Windows, PlayStation 2, Xbox, and Game Boy Advance.
在糟糕的销售数字和与任天堂相关的经济损失中,一篇時代雜誌的文章称GameCube为“无法逾越的灾难”。
In the midst of poor sales figures and the associated financial harm to Nintendo, a Time International article called the GameCube an"unmitigated disaster.".
该主机于2000年8月24日在日本的新闻发布会上被宣布为NintendoGameCube在日本缩写为“NGC”,在北美缩写为“GCN”。
The console was announced as the GameCube at a press conference in Japan on August 24, 2000, abbreviated as"NGC" in Japan and"GCN" in North America.
要在线游玩这些游戏,玩家必须在他们的主机中安装官方的宽带或调制解调器适配器,因为GameCube没有开箱即用的网络功能。
To play online, players must install an official broadband or modem adapter in their system since the GameCube does not have out of the box network capabilities.
GameCube游戏光碟.
GameCube Game Disc.
GameCube大元传媒.
Nintendo GameCube Daewon Media.
对应平台:GameCube.
Other Platforms: GameCube.
男孩颜色GameCube游戏任天.
The Nintendo 64 Game Boy Color GameCube.
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