Examples of using Real objects in English and their translations into Indonesian
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Colloquial
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Ecclesiastic
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Computer
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Ecclesiastic
And Physical Web allows the user to interact with real objects and receive relevant information about them(if supported by the object). .
Augmented reality is a combination of virtual objects with real objects that are interactive in real time.
who have made 3D digitization of real objects available to everyone.
And Physical Web allows the user to interact with real objects and get relevant information about them(if supported by the object). .
I show an interest in technological toys with knobs or pulleys, or real objects such as cameras or mobile phones.
though they could be traced to create accurate drawings of real objects such as buildings.
Designers wear wireless headsets that allow them to see real objects with virtual elements overlaid.
Kant thought we could have objectively valid cognition of empirically real objects.
Shows an interest in technological toys with knobs and pulleys, or real objects such as cameras or mobile phones.
people began to realize that numbers could stand for something other than real objects.
Children need lots of time to play with real objects before they understand the meaning of letters and numbers.
which depicts real objects such as originals and not in abstract forms.
For example, children learn numerals and number concepts best by counting and manipulating real objects, not by filling in workbook pages.
Having never seen the real objects ever before,
Playing with real objects and imitating adults is an effective way for young children to learn.
Children begin to represent real objects, events, and feelings in their artwork.
If you had never seen the real objects ever before,
The advantage of teaching English at home is that you can use everyday situations and real objects from around the house to practise English naturally
The best reason why you should teach English at home is that you can use everyday situations and real objects from around the house to practise the language naturally and in context.
in which digital objects float over real objects on a screen.