Examples of using Physics engine in English and their translations into Japanese
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Suntae talked about the revamping of the original Cocos2d-x physics engine.
Extreme Car Driving Simulator is the best car simulator of 2014, thanks to its advanced real physics engine.
The engine is written in C++ and utilizes‘DirectX 9 technologies'&'Havok Physics Engine'.
In Unreal Engine 4, physics are simulated using the PhysX 3.3 physics engine.
At the beginning of development, I was convinced that implementing a physics engine(NVIDIA's PhysX) would allow us to build an exciting, never-before-seen world.
Extreme Car Driving Simulator is the best car simulator of 2014, thanks to its advanced real physics engine Ever wanted to try a sports car simulator?
Asphalt 8 features a brand new physics engine, 180 events and 47 licensed cars, as well as new games modes and tracks.
The physics engine may spawn multiple threads to improve performance, so it can use up to a full frame to process physics. .
However, I would like to turn on compiler optimizations(say -O3) for a part of the C++ code(the physics engine), not just for the release build, but also for the debug build.
Given this information, the physics engine can handle most other aspects of the car's motion, so it will accelerate realistically and respond correctly to collisions.
Instead, you apply forces to it and the physics engine calculates the resulting movement, including collisions with other bodies, and collision responses, such as bouncing, rotating, etc.
You do not control a RigidBody2D directly, but instead you apply forces to it(gravity, impulses, etc.) and the physics engine calculates the resulting movement.
Note that we are not setting the linear_velocity or angular_velocity properties directly, but rather applying forces(thrust and torque) to the body and letting the physics engine calculate the resulting movement.
It is a like-minded project with this RFR, but it uses LUA for the script language and Quake III Arena for the physics engine.
Both companies are active in the commercial car industry and in racing, and they have acted as technical development partners for the game's new physics engine, for its tyre and suspension kinematic modeling, creating an even more realistic experience for GT fans.
Note: As mentioned before in the physics tutorial, the physics engine can't handle scale on most types of shapes(only collision polygons, planes and segments work), so always change the parameters(such as radius) of the shape instead of scaling it.
Some reasons given as to why it doesn't have it yet are that it needs to be done realistically, the physics engine would need to be updated and that some car companies don't want their cars portrayed with crash damage- even if it's just virtual.
The API of cocos2D is integrated with Box2D and chipmunk physics engines.
Physics engines for realistic movements.
NVIDIA PhysX is a powerful physics engine which enables real-time physics in leading edge PC and console games.