Examples of using Take-two interactive in English and their translations into Portuguese
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Official
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Ecclesiastic
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Ecclesiastic
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Computer
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Official/political
In March 2013, Karl Slatoff, president of Take-Two Interactive, revealed that the company has an"extensive pipeline of unannounced titles in development"
Take-Two Interactive CEO Strauss Zelnick publicly expressed the company's disappointment that the game had been pulled from the retailers,
Last November, Take-Two Interactive revealed"creating anticipation and demand" as the reasons why games like Red Dead Redemption and Grand Theft Auto are not annual franchises.
who had previously developed the original"BioShock", passed on the opportunity to work on the sequel"BioShock 2" in favor of a new"BioShock" game with a different setting, with Take-Two Interactive allowing them the freedom to develop it.
Ben Feder, former president of Rockstar parent Take-Two Interactive, professed his belief that the game could achieve the same level of success as the"Grand Theft Auto" series
Take-Two Interactive issued a press release on 5 December 2001 that announced its acquisition of the Max Payne franchise from Remedy Entertainment
Take-Two Interactive originally announced the title was to be released in North America on October 17,
On 5 December 2016, Take-Two Interactive again renewed the"Agent" trademark.
In 2005, Take-Two Interactive acquired the rights to the X-COM series from Atari.
Hell: A Cyberpunk Thriller is a point-and-click adventure game released in 1994 by GameTek and developed by Take-Two Interactive Software.
by Rockstar San Diego, published by Rockstar Games and distributed by Take-Two Interactive.
Hidden& Dangerous is a WWII 1999 computer and video game developed by Illusion Softworks and published by Take-Two Interactive and TalonSoft for Windows,
Unlike previous games in the series which were published by Take-Two Interactive, the game has been published by SouthPeak Games,
video game developed by Bethesda Game Studios and published by Bethesda Softworks and the Take-Two Interactive subsidiary 2K Games.
Unlike previous games in the series which were published by Take-Two Interactive, the game has been published by SouthPeak Games,
chief operating officer of Take-Two Interactive, revealed that the company has an"extensive pipeline of unannounced titles in development"
On January 24, 2005, Take-Two Interactive announced to have completed a transaction of US$24 million to Sega for the acquisition of Visual Concepts, its subsidiary Kush Games, and the intellectual property to the 2K franchise.
leading Rockstar Games' parent company Take-Two Interactive to cite the"continued disappointing sales of Max Payne 2:
2K Australia and related logos are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc.
The studio was acquired by Take-Two Interactive in November 2002.