TAKE-TWO INTERACTIVE in Portuguese translation

take-two interactive

Examples of using Take-two interactive in English and their translations into Portuguese

{-}
  • Colloquial category close
  • Official category close
  • Medicine category close
  • Financial category close
  • Ecclesiastic category close
  • Ecclesiastic category close
  • Computer category close
  • Official/political category close
In March 2013, Karl Slatoff, president of Take-Two Interactive, revealed that the company has an"extensive pipeline of unannounced titles in development"
Karl Slatoff, o chefe de operações da Take-Two, revelou em março de 2013 que a empresa tinha um"extenso gasoduto de títulos
Take-Two Interactive CEO Strauss Zelnick publicly expressed the company's disappointment that the game had been pulled from the retailers,
Strauss Zelnick da Take-Two expressou publicamente a decepção de sua empresa que o jogo havia sido removido das prateleiras,
Last November, Take-Two Interactive revealed"creating anticipation and demand" as the reasons why games like Red Dead Redemption and Grand Theft Auto are not annual franchises.
Red Dead Redemption via Xbox One No passado mês de novembro, a Take-Two Interactive alegou querer"criar ansiedade e procura" como razões para títulos como Red Dead Redemption e Grand Theft Auto não serem franchises anuais.
who had previously developed the original"BioShock", passed on the opportunity to work on the sequel"BioShock 2" in favor of a new"BioShock" game with a different setting, with Take-Two Interactive allowing them the freedom to develop it.
que já havia desenvolvido o primeiro"BioShock", passou a trabalhar na sequela"BioShock 2" em favor de um novo"BioShock" jogo com uma configuração diferente, com a Take-Two Interactive dando-lhes liberdade para desenvolvê-lo.
Ben Feder, former president of Rockstar parent Take-Two Interactive, professed his belief that the game could achieve the same level of success as the"Grand Theft Auto" series
Ben Feder, ex-presidente da parente da Rockstar, a Take-Two Interactive, acredita que o jogo irá alcançar o mesmo tipo de sucesso da série"Grand Theft Auto", visto que o seu desenvolvimento
Take-Two Interactive issued a press release on 5 December 2001 that announced its acquisition of the Max Payne franchise from Remedy Entertainment
A Take-Two Interactive divulgou um comunicado de imprensa no dia 5 de dezembro de 2001, que anunciou a aquisição da franquia Max Payne da Remedy Entertainment
Take-Two Interactive originally announced the title was to be released in North America on October 17,
A Take-Two Interactive originalmente anunciou que o título seria liberado na América do Norte em 17 de Outubro de 2006 e na Europa em 20 de Outubro,
On 5 December 2016, Take-Two Interactive again renewed the"Agent" trademark.
Em dezembro de 2016 a Take-Two renovou a licença do nome e do logotipo de Agent.
In 2005, Take-Two Interactive acquired the rights to the X-COM series from Atari.
Em 2005, a empresa Take Two Interactive adquiriu os direitos da série X-COM da Atari.
Hell: A Cyberpunk Thriller is a point-and-click adventure game released in 1994 by GameTek and developed by Take-Two Interactive Software.
Hell: A Cyberpunk Thriller é um Jogo eletrônico de aventura estilo Point-and-click e Cyberpunk lançado em 1994 pela GameTek e desenvolvido pela Take-Two Interactive Software para MS-DOS, 3DO Interactive Multiplayer e Macintosh.
by Rockstar San Diego, published by Rockstar Games and distributed by Take-Two Interactive.
os jogos foram publicados pela Rockstar Games e distribuídos pela Take-Two Interactive.
Hidden& Dangerous is a WWII 1999 computer and video game developed by Illusion Softworks and published by Take-Two Interactive and TalonSoft for Windows,
Foi criado em 1999, desenvolvido pela Ilusion Softworks e publicado pela Take-Two Interactive para Windows, Sega Dreamcast
Unlike previous games in the series which were published by Take-Two Interactive, the game has been published by SouthPeak Games,
Ao contrário dos outros jogos que foram publicados pela Take-Two Interactive, o jogo será publicado pela SouthPeak Games,
video game developed by Bethesda Game Studios and published by Bethesda Softworks and the Take-Two Interactive subsidiary 2K Games.
Oblivion(ou simplesmente Oblivion) é um jogo eletrônico de Ação/RPG desenvolvido pela Bethesda Softworks para Microsoft Windows, Xbox 360 e PlayStation 3.
Unlike previous games in the series which were published by Take-Two Interactive, the game has been published by SouthPeak Games,
Ao contrário dos outros jogos que foram publicados pela Take-Two Interactive, o jogo foi publicado pela SouthPeak Games,
chief operating officer of Take-Two Interactive, revealed that the company has an"extensive pipeline of unannounced titles in development"
diretor de operações da Take-Two Interactive, revelou que a empresa tem um"extenso oleoduto de títulos sem aviso prévio em desenvolvimento",
On January 24, 2005, Take-Two Interactive announced to have completed a transaction of US$24 million to Sega for the acquisition of Visual Concepts, its subsidiary Kush Games, and the intellectual property to the 2K franchise.
Foi criada em 25 de janeiro de 2005, após a Take-Two ter adquirido a desenvolvedora Visual Concepts e sua subsidiária integral Kush Games da Sega por $24 milhões.
leading Rockstar Games' parent company Take-Two Interactive to cite the"continued disappointing sales of Max Payne 2:
levando a companhia parente da Rockstar Games, Take-Two Interactive, a citar as"contínuas vendas dececionantes de Max Payne 2:
2K Australia and related logos are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc.
Take-Two Interactive Software são marcas comerciais ou marcas comerciais registradas da Take-Two Interactive Software, Inc.
The studio was acquired by Take-Two Interactive in November 2002.
O estúdio foi adquirido pela Take-Two Interactive em novembro de 2002.
Results: 71, Time: 0.0384

Take-two interactive in different Languages

Word-for-word translation

Top dictionary queries

English - Portuguese