CARMACK in Slovak translation

carmack

Examples of using Carmack in English and their translations into Slovak

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development tools, along with new programming techniques created and implemented by id Software's lead programmer John D. Carmack, led to a mass popularization of the first-person shooter, or FPS, in the 1990s.
vývojárske nástroje spolu s novými programovacími technikami vytvorenými spolu s hlavým programátorom id Softwaru Johnom D. Carmackom viedli k masovej popularizácii hier videných očami hrdinu(tiež známe ako First-person shooter- FPS) v 90. rokoch.
Carmack into the department from his freelancing in Kansas City, moved Adrian Carmack into the division from Softdisk's art department,
Carmacka ktorý v tom čase freelancoval v Kansas City, presunul Adriana Carmacka(niesu príbuzní) zo Softdiskového umeleckého
The development of the original Doom started in, when John Carmack developed a new game engine,
Vývoj hry Doom začal v roku 1992, keď John D. Carmack vyvinul nový 3D game engine,
programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.
to- programátormi Johnom Carmackom a Johnom Romeroom, herným dizajnérom Tomom Hallom a umelcom Adrianom Carmackom.
This is Dr. Carmack.
Tu je doktor Carmack.
Oh hey look, it's John Carmack.
Áno, je to ten John Carmack.
Oh, no, wait, that's John Carmack.
Áno, je to ten John Carmack.
He said that John Carmack made that decision.
To, čo John Carmack sľuboval, to aj splnil.
Carmack is an American game programmer
Carmack II, americký programátor počítačových hier
Catacomb by John Carmack was released for the Apple II and PC.
Hru Catacomb vytvoril John Carmack pre počítače Apple II a neskoršie aj na PC.
Cora Carmack is a twenty-something writer who likes to write about twenty-something characters.
Cora Carmacková je 20-niečo ročná autorka, ktorá rada píše o 20-niečo ročných postavách.
Carmack says,"No work I have ever done has been patented.
John Carmack:"Nikto z mojej práce bolo nikdy patentovaný.
The origin of the games is Catacomb by John Carmack for the PC and Apple II.
Hru Catacomb vytvoril John Carmack pre počítače Apple II a neskoršie aj na PC.
John Carmack.
John Carmack.
Carmack was the main programmer of the first-person shooter games Wolfenstein 3D,
Carmack bol hlavný programátor v hrách Commander Keen, Wolfenstein 3D,
John Carmack(John Carmack)
John Carmack(John Carmack)
The development of Doom began in late 1992, with John Carmack writing the new game engine while the rest of id Software was finishing Spear of Destiny(the prequel to Wolfenstein 3D).
Vývoj hry Doom začal v roku 1992, keď John D. Carmack vyvinul nový 3D game engine, nazvaný Doom engine, zatiaľ čo zvyšok tímu id Software dokončoval verziu hry Wolfenstein 3D s názvom, Spear of Destiny.
The title of the game was picked by John Carmack:"There is a scene in The Color of Money where Tom Cruse[sic] shows up at
Titulok hry vybral John Carmack:„Vo filme The Color of Money je jedna scéna kde sa Tom Cruise[sic]
Luke Ward(Chris Carmack) are in every episode,
Luke Ward(Chris Carmack) niesú v každej epizóde,
John Carmack and John Romero, game designer Tom Hall,
Spoločnosť založili v roku 1991 programátori John Carmack a John Romero,
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