Examples of using Memory is full in English and their translations into Spanish
{-}
-
Colloquial
-
Official
NOTE: If“F” is flashing in the message window, memory is full.
Analyze the large data set to determine where memory is full.
over-write if memory is full.
The Playmat will stop recording once memory is full.
Do not save data to SD card on which memory is full.
The blinking indicates that the message memory is full.
Flickering: memory is full.
MESSAGES counter has an“F” flashing on the display-- Memory is full.
If memory is full, the next set of data will overwrite the first data set stored.
Storing data when memory is full automatically deletes the oldest record currently in memory to make room for the new data.
The most outdated file will be replaced if the memory is full for continuous recording.
Recording a new lap/split time while memory is full causes the oldest lap/split time currently in memory to be deleted to make room for the new one.
If the memory is full, the oldest record of the same type is automatically erased.
When the memory is full the oldest numbers are automatically replaced by the new numbers.
When the memory is full, the oldest record will be deleted
If the memory is full and no more data can be stored,“Memo Full!” and“Delete 500?”.
If the short message memory is full, you can no longer receive any short message.
When the memory is full, the top bar will blink
When the memory is full, the answering machine announces that fact, automatically stops taking more messages, and switches to Answer Only mode.
When memory is full the display will show"FUL"