The threat of criminal and terrorist misuse of virtual assets is serious and urgent, and the FATF expects all countries to take prompt action to implement the FATF Recommendations in the context of virtual asset activities and service providers.
At the time of writing, End User License Agreements(EULA) of massively multiplayer online role-playing games such as World of Warcraft still do not allow the sale of virtual assets.
These changes add to the Glossary new definitions of"virtual assets" and"virtual asset service providers"- such as exchanges, certain types of wallet providers, and providers of financial services for Initial Coin Offerings(ICOs).
Countries should ensure that VASPs[virtual asset service providers] are subject to adequate regulation and supervision or monitoring for AML/CFT and are effectively implementing the relevant FATF Recommendations, to mitigate money laundering and terrorist financing risks emerging from virtual assets.
This includes assessing and understanding the risks associated with virtual assets in their jurisdictions, applying risk-based AML/CFT regulations to virtual asset service providers and identifying effective systems to conduct risk-based monitoring or supervision of virtual asset service providers.
The FATF Recommendations require monitoring or supervision only for the purposes of AML/CFT, and do not imply that virtual asset service providers are(or should be) subject to stability or consumer/investor protection safeguards, nor do they imply any consumer or investor protection safeguards.
The FATF Recommendations require monitoring or supervision only for the purposes of AML/CFT[Anti-Money Laundering/Countering Financing of Terrorism], and do not imply that virtual asset service providers are(or should be) subject to stability or consumer/investor protection safeguards, nor do they imply any consumer or investor protection safeguards.”.
The FATF Recommendations demand monitoring or supervision only for the aims of AML or CFT- Anti-Money Laundering and Countering Financial of Terrorism, and it does not imply that virtual asset service providers are subject to stability or consumer/investor protection safeguards, and they do not suggest consumer or investor protection safeguards.
The Interest shall be compounded on the Crypto Assets until the date of:(i) the Investor's withdrawal of the Crypto Assets other than EURx from his/its Nexo Account; or(ii) the Investor's instruction to Nexo to exchange the EURx in his/its Nexo Account on his/its behalf.
の仮想資産。
The Crypto Assets.
この情報を仮想資産の移転に直接添付する必要はありません。
It is not necessary for this information to be attached directly to virtual asset transfers.
仮想資産」という用語は、以前の「仮想通貨」の分類に代わるものです。
The term"virtual asset" has replaced the previous classification of"virtual currency.
これに従い、仮想空間に移動して、現実世界に仮想資産を移動することができる。
So you can move between virtual worlds and move virtual assets across real space.
この世界初の仮想資産は2009年1月3日に一般に公開されました。
The world's first virtual asset was made available to the general public on January 3rd of 2009.
MTVは、広告メディアとしての仮想資産の活用に特に注目しているようだ。
MTV seems particularly enthused about the way it's leveraging its virtual properties as advertising media.
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