英語 での Viewport の使用例とその 日本語 への翻訳
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Colloquial
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Ecclesiastic
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Computer
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Programming
In the example above, you rendered the content of one Viewport object into the root Viewport, through a ViewportContainer node.
You first want to render your scene into a Viewport, then render the Viewport inside a ViewportTexture and show it on the screen.
When using a Camera/ Camera2D, cameras will always display on the closest parent Viewport(going towards the root).
An unanchored popup appears at the position specified by x and y, relative to the viewport of the document containing the popup node.
If you are using a custom Viewport to display your World, don't forget to enable this!
For iOS devices the viewport has a fixed size, so you can only change the canvas size.
Once you select that viewport, Indigo displays the following dialog.
The Viewport will cover the area of its parent ViewportContainer completely if Stretch is set to true in ViewportContainer.
You can access your rendered Viewport with the built-in TEXTURE uniform.
The root Viewport uses this for the stretch options in the project settings.
DISPLAYAfter switching between layouts, with CACHELAYOUT activated, and activating a paperspace viewport, a performance drop during PAN operations was noticed.
Viewport oddities, and mysterious re-introduction of 300ms click-delay(can work around).
This will allow the next nearest Viewport in the tree to capture the input.
Adjusts viewport angle, zoom factor, and pan position based on alignment points specified in model space and paper space.
In addition, Viewport has various layouts with 1 to 4 panes.
The web page that hosts the Engine viewport automatically sends keyboard, mouse and touch events back to the Engine.
The Touch interface, which represents a single touch point, includes information such as the position of the touch point relative to the browser viewport.
Summary: Every viewport has a keyboard focus(2.1.2, Level A).
The image width is the smaller of the device's viewport dimensions. The image height is half of its width.
The arrow icon in the lower left corner of each viewport displays the direction of the world x-, y-, and z-axes.