Examples of using Creative content in English and their translations into Danish
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the Member States on developments concerning creative content online, in particular by participating in the various hearings organised by the European Parliament and the discussions in the audiovisual working group of the Council of Ministers.
availability of legal creative content services online while also contributing to the ongoing efforts to limit the illicit piracy of copyright protected materials.
we can produce creative content, which will boost engagement on all the relevant platforms.
Since the developments concerning creative content online take place at a rapid pace,
challenges of online distribution of audiovisual works and other creative content.
have yet to find- that producers of creative content, whose works appear on the Internet,
for young people and the most vulnerable to access culture and creative content, and we want to encourage mobility
given that creative content is the subject of a Commission communication.
where creative content can flow freely
producer and distributor of creative content in moving images
Made With Creative Commons, has now gone into print at Pozkal in Poland. The book explores how to useCreative Commons licensesand sharing of your creative content to create new,
also in order that tomorrow's creative content might be European.
producer and distributor of creative content within movies, feature animations,
create new income opportunities for artists who produce creative content on the other.
from your audiences and provides a cultural adaptation of your creative content.
The danish Minister for Culture has announced a series of initiatives aimed at making it easier to use creative content online legally.
There are situations when machine translation makes a lot of sense, but that isn't the case for this type of high-quality, creative content.
Expopt TGT This cookie is used to perform A/B tracking to compare the results achieved using different creative/content.
driving our marketing teams on creative content and meta-game experiences, and approving innovations with
creative industries and the content suppliers and providers concerning boosting the development and">availability of the legal business models for supply of creative content.