Examples of using Gamification in English and their translations into Serbian
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Colloquial
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Ecclesiastic
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Computer
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Latin
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Cyrillic
because I wanted to avoid the gamification of swipe-based apps.
Again, gamification is not right for every situation,
And that's why we have this third learning goal to talk about how to do gamification effectively.
The high-level name for this trend is"gamification," an ugly neologism that has seen terrific hype and terrific backlash in Silicon Valley
to realize that gamification isn't right for every problem.
Design Thinking, Gamification, open art dialogue)
HearMe workshop builds on several methodologies BrickMe,(Design Thinking, Gamification, open art dialogue)
social studies. and gamification of education Students are using VR glasses they create historical buildings in Minecraft
So, we will talk a lot about understanding just what gamification is and what it isn't,
Gamification as a teaching tool has sparked interest in education,
take part in the Gamification project and use classroom management applications such as Class Dojo and Classcraft.
You can understand how gamification might be relevant to a problem but you need to understand the different techniques, the different components
We are going to talk about some of those concepts in the course because in order to do gamification effectively, even just as a business person you need to understand something about game design
university level education that are applying gamification in really interesting ways
Libraries all over the world start to use the advantages gamification opens for the nonprofit organizations. In the scope of the project of Department of Culture and Information, Government of the Republic of Serbia:"University Library Svetozar Marković for the network of academic and public libraries: transfer of knowledge, content and programs", during first weeks of December four lectures and workshops"Library gamification" were be held at University libraries in Belgrade, Novi Sad, Niš and Kragujevac.
Games and Gamification in Libraries.
Gamification helps to overcome these limitations.
Gamification is not just a trend.
Gamification is a rather young phenomenon.
Is Gamification the Future of Marketing?