In Cubase the following frame rates are available: 23.9 fps(Cubase Pro only) This frame rate is used for film that is being transferred to NTSC video and must be slowed down for a 2-3 pull-down telecine transfer.
Cubase supports the following frame rates: 23.98 fps(Cubase Pro only) This frame rate is used for film that is being transferred to NTSC video and must be slowed down for a 2-3 pull-down telecine transfer.
The front screen makes shooting yourself easier, and the frame rates for video match what you get out of DJI's drones, saving you some headaches in postproduction if you're combining drone and handheld footage.
In order to be compatible with existing televisions, DVD's MPEG-2 video resolutions and frame rates are closely tied to NTSC and PAL/SECAM video formats(see 1.19).
Frame rate display and pop-up menu The frame rate shown to the right of the timecode display corresponds to the frame rate set in the Project Setup dialog.
Files should be recorded as 24 bit Polyphonic Wave Files(. wav or. bwav) at a sample rate and time of day TC frame rate determined in consultation with the camera and editorial departments.
Since an LCD monitor or television features a 60 Hz refresh rate(the speed at which scan lines are rendered), its frame rate is 60 fps(or 60 fields per second).
This is usually expressed in"frames per second" with the frame rates of typical machine vision cameras ranging from a few frames per second up to more than 200.
Support for output frame rates up to 120fps.(Actual output frame rate can be limited by PCIe bandwidth, and at higher image resolutions- above 1280×1024- by the pixel clock of the on-board video processing hardware. eg. Max frame rate at 1920×1080=~80fps.).
The front screen makes shooting yourself easier, and the frame rates for video match what you get out of DJI's drones, saving you some headaches in postproduction if you're combining drone and handheld footage.
Map projection method: Equidistant cylindrical projection(2) Data format Image data: Still image serial-number files in PNG format The replay frame rate should be on a"best effort" basis, and is approximately 15-30 frames/sec.
If your graphics card has plenty of VRAM, you can set it as high as you want with no loss in frame rate, but as soon as the texture resolution requires more VRAM than the graphics card has, the simulator's frame rate will plummet.
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