Examples of using Interface elements in English and their translations into Japanese
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ViewOne-User interface elements have a lower density on the page, which means they have more white space between them.
ViewTwo-User interface elements have a higher density on the page, which means they have the least amount of white space between them.
However, computers have the same static physical form for all of these different applications and the same static interface elements as well.
For example, you won't find whole new interface elements such as the HTC One M9's BlinkFeed here.
These videos use an earlier version of visual studio, so there are slight differences in some menu commands and other user interface elements.
For Access 2016 and Publisher 2016, this change affects only the menus, buttons and other user interface elements in each program.
It can be used to layout major page areas or small user interface elements.
Which user interface elements are affected is controlled through the LOCKUI system variable.
Related Commands CleanScreenOff- displays user interface elements that were hidden by te CleanScreenOn command.
We redesigned many interface elements in order to provide faster operation and better user experience.
To help you achieve these goals, these guidelines will cover basic interface elements, how to use them and put them together effectively, and how to make your application integrate well with the desktop.
These scripts include some simplified sample data to showcase basic streaming and interface elements in a easier setup for developers.
It should be noted that pushbuttons 114 and/or other user interface elements(e.g., knobs 110) may be reconfigurable.
Given any application on Mac OS X, it needs to be possible for some other application to discover what interface elements it is displaying.
They contain macros, templates and user interface elements, and are used to guide users through a series of steps in completing a complex or repetitive task.
As a vector image format, SVG graphics can scale infinitely, making them invaluable in responsive design, since you can create interface elements and graphics that scale to any screen size.
That wouldn't be terrible if using the Touch Bar was faster than using other interface elements, but it's not, because of the second problem.
Games share some common user interface elements and design principles with apps, but games often have a unique look, feel, and design goal for their user experience.
The hardware is so understated- it's just a screen, really- and because you manipulate objects and interface elements so smoothly and directly on the screen, the fact that you're using an iPad falls away.
Even after a year of working with atomic design there is still no clarity and shared understanding in our team about how interface elements should be classified.