Examples of using Master server in English and their translations into Japanese
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The Game Servers regularly report their current work load to the master server.
When a server in a cluster satisfies a condition to start MIX, single MIX master server is selected from the cluster.
Note: these exceptions only apply when the NIS master server is a FreeBSD system.
Print function, 9-PIN user ID, ID card reader, MIFARE card reader, WIFI, ADMS(Automatic data master server).
The refresh happens in two cases: when switching from Master Server to Game Server, if you create or join a room. as long as the client keeps raising events inside the room.
When invoked by the super-user on the NIS master server, chpass allows unrestricted changes to the NIS passwd maps using dedicated, non-RPC-based mechanism(in this case, a Unix domain socket).
For example, if the master and slave servers have server ID values of 1 and 2, respectively, a user on the master server could create and invoke an unsafe function unsafe_func() as follows.
Exception: the super-user on the NIS master server is allowed to submit changes without supplying a password.(The super-user may choose to turn off this feature using the-o flag, described below.).
Back To Top Considerations Since clusters are physically and logically separate entities you need to take into consideration the following points: Application and lobby statistics are calculated by the Master Server per cluster.
You can also brag about these statistics in your game to show how popular it is.: Application Statistics When connected to a Photon master server, a Photon client receives applications statistics.
The hostname where the CA Puppet master server can be reached, if you are using multiple masters and only one of them is acting as the CA.
FreeBSD slave systems can still transfer maps from any non-Fx NIS server, however they will only be able to take advantage of the faster protocol if the master server is also running FreeBSD.
Where games offer anonymous or mass participation, a Master Server can be used as a place to advertise a game session and allow people to join.
The slave servers invoke ypxfr(8), which reads the entire contents of a map from the master server using the yp_all() function.
(This node was once referred to as a“master”, but this terminology was dropped to avoid confusion with master server in MySQL Replication.).
To check the temporary table Pgpool-II queries the system catalog of primary/master PostgreSQL backend, which increases the load on the primary/master server.
To do so, the Photon Master Server provides the count of connected users, rooms and players(in a room), so you can adjust the client-driven matchmaking at runtime.
Slave servers that receive a NOTIFY message and understand it will contact the master server for the zone and see if they need to do a zone transfer, and if they do, they will initiate it immediately.
If the game exists and the peer is allowed to join, the Master Server returns the IP of the Game Server, on which the Game is actually running, to the client.
The master server sends the events contained in its binary log to its slaves, which execute those events to make the same data changes that were made on the master. .