Examples of using Virtual worlds in English and their translations into Polish
{-}
-
Colloquial
-
Official
-
Medicine
-
Ecclesiastic
-
Ecclesiastic
-
Financial
-
Official/political
-
Programming
-
Computer
And then, true, progress with seven-step steps has crossed the line that separates the real and virtual worlds.
more realistic virtual worlds all the time.
connected into virtual worlds, and don't care anymore about reality.
In games and virtual worlds, for example, your facial expressions can naturally
In virtual worlds, children can often pay for virtual goods via their mobile phones,
Virtual Worlds: thanks to them can exist in your own little world with other people,
German psychologist Oscar Holzberg described the protective behaviour as the result of the opportunity to act as a hero in virtual worlds and a fear of powerful, emancipated women.
emerging technologies, virtual worlds, space exploration and futurology.
Already more than 30 million people worldwide spend an average of 20 hours per week in virtual worlds.
I included backdoor access to any virtual worlds created within it.
Everything that's happening with Second Life and more broadly with virtual worlds, all happened in the early'90s.
This might look kind of trivial, but it's actually very important because this is not something you get at the moment in any interactive or any virtual worlds.
they believe that they are capable of changing virtual worlds and not the real world. .
We're witnessing what amounts to no less than a mass exodus to virtual worlds and online game environments.
So he says, for now it makes perfect sense for gamers to spend more time in virtual worlds than the real world. .
keeping the real and virtual worlds separated.
Feel an extraordinary connection to amazing virtual worlds, thanks to comfortable design
is to connect sort of virtual worlds to space.
The future will be dominated by the first company able to eliminate the device… An immersive 4-D experience allowing people to travel inside our virtual worlds.
Google Docs and virtual worlds such as Second Life.