Examples of using Virtual items in English and their translations into Russian
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Official
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Colloquial
Your license to Virtual Items for use in Gaijin games is a service provided by Gaijin that commences upon acceptance by Gaijin of your purchase or redemption of third
attempt to sell in-game Virtual Items for"real" money, or exchange Virtual Items for value of any kind outside of a game,
Accordingly, please note that if you purchase a license to use Virtual Items from Gaijin, your right of withdrawal is lost as the performance of our services begins promptly once your purchase transaction is completed.
virtual currency, including but not limited to virtual coins, currency, cash, tokens, or points, all for use in the Service; or(b)">virtual in-game items(together,"Virtual Items"); these real world terms are only being used as a shorthand descriptions of virtual items and shall have no cash value.
which will be accepted by Gaijin when Gaijin makes the Virtual Items available on your account for you to use in our games
You do not in fact"own" the Virtual Items and the amounts of any Virtual Item do not refer to any credit balance of real currency,
including without limitation the Virtual Items appearing or originating in any Gaijin game,
if a payer wishes to acquire a virtual item for the User.
also merges the child items of the same name into one virtual item.
On the sales of virtual items or through the game stream can make good money.
Special options of the Game- Services rendered by the Operator on provision of virtual items within the Game.
Importantly, the presence of in-game virtual items(with an associated monetary value)
Shanda said that the company had taken the items in accordance with a police investigation regarding the sale of stolen virtual items.
Hundreds of companies are enormously successful in this new found market, with some virtual items being sold for hundreds or even thousands of dollars.
The WAX platform is a global repository of virtual items, accessible to all and providing a full catalog of all items for sale in real time.
It is estimated that a total of US$20,000 worth of in-game virtual items were gained from the manipulation of the match,
use of virtual items, the Operator is entitled to
ru considers the sale of virtual items as a kind of license fees for the use of computer software,
The Operator shall have no obligation to provide monetary or any other compensation to the User, including in the form of other virtual items, for unused virtual in-game currency in case of suspension,
including without limitation the Site Items and Virtual Currency, will immediately cease.