SHADER - 翻译成中文

着色器
shaders
着色
color
shading
coloration
colouring
tinting
colorization
pigmented
shader

在 英语 中使用 Shader 的示例及其翻译为 中文

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For example, she used Shader Forge to produce the pixelation at the start of the game when you travel back in time.
例如,当您往回走时,她用ShaderForge在游戏开始时生成像素。
OpenGL ES 3.1 API and shader compatibility- to enable the easy development and execution of the latest OpenGL ES applications on desktop systems.
OpenGLES3.1API和着色器兼容性-可轻松开发和执行桌面系统上最新的OpenGLES应用程序.
Graphics AMD/NVIDIA dedicated with at least 2048MB of dedicated VRAM and with at least DirectX 11 and Shader Model 5.0 support.
显卡:AMD/NVIDIA专用至少2048MB的专用VRAM,至少支撑DirectX11和ShaderModel5.0。
A volume shader can be applied to the entirely world, filling the entire space.
体积着色器也可以在整个世界中应用,它会填满整个空间。
Just like shader compilation we can also check if linking a shader program failed and retrieve the corresponding log.
就像着色器的编译一样,我们也可以检测链接着色器程序是否失败,并获取相应的日志。
Video Card: NVIDIA® Geforce 450 or ATI® 6850 or higher(it must be able to manage Pixel Shader 4.0) with at least 512MB of display memory.
显卡:NVIDIAGeForce450或ATI6850或更高版本(它必须能够管理支持PixelShader4.0)至少有512MB的显存.
We can't pass an attribute straight into the fragment shader, because attributes must first go through the vertex shader.
我们无法直接传送attribute给判断着色器,因为attribute必须首先通过顶点着色器
As is known to all, all rendering work of Unity3D is inseparable from the Shader, namely Shader.
众所周知,Unity3D的所有渲染工作是都离不开着色器的,也就是Shader
The section Properties, in fact is used by Unity3D to give access from the inspector to the hidden variables within a shader.
属性部分其实就是unit3d用来提供一个从检视面板接触到着色器内部隐藏属性的方法。
You have texture data This comes from the atlas texture And you have shader programs.
你有纹理数据这来自纹理图集。你有着色器程序.
Something where it still has a long way to go is, with no doubt, shader coding.
有些地方确实还有一段很长的路要走,毫无疑问,这指的就是着色器的编码。
Software developers and shader writers, the professions required in the UK in this category, earn £31,000(US$49,664) per year.
软件开发员和其它程序设计员,这类人员在英国的年薪收入大约31,000英镑(约49,664美元)。
Each shader's entry point is at its main function where we process any input variables and output the results in its output variables.
每个着色器的入口点都是main函数,在这个函数中我们处理所有的输入变量,并将结果输出到输出变量中。
To fade the spheres to black and white we use a custom shader, with multiply and additive parameters.
为了将球体淡化为黑色和白色,我们使用自定义着色器,具有乘法和附加参数。
Realistic Materials: If the object is made of plastic, it will be given a reflective, glossy shader.
逼真的材料:如果物体是由塑料制成的,它将被赋予反光光泽着色器
In Part I, I described floating-point formats, and analysed Stuart's test shader.
在第1部分中,我介绍了浮点格式,分析了Stuart测试着色器
Graphics: OpenGL 1.5 compliant with 256 MB of video RAM, no shader support necessary.
显卡:支持OpenGL1.1,256MB显存,不需要着色器支持.
The HDRP gets support for Shader Graph, Unity's new tool(also in Preview), which allows developers to create shaders graphically instead of encoding.
HDRP现在已经支持ShaderGraph,而后者是Unity推出的新工具(同样属于预览功能),开发者能够以图形方式而不是通过编码来构建着色器。
Unlike many 3D engines, stackgl emphasizes writing shader code, and provides powerful tools like glslify which bring the modularity and productivity of npm to GLSL!
与许多3D引擎不同,stackgl强调编写着色器代码,并提供强大的工具,如glslify,将npm的模块化和生产力带入GLSL。!
On Gear VR, you might want to make use of the inexpensive Mobile> Unlit(Supports Lightmap) shader, and to lightmap your scenes.
在GearVR上,我们可能会需要考虑使用不那么消耗资源的Mobile>Unlit(SupportsLightmap)shader,并使用lightmap来给场景提供光照。
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