Examples of using Polygons in English and their translations into Indonesian
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Colloquial
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Ecclesiastic
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Computer
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Ecclesiastic
generate up to 75 million polygons- great for 3D modelling
lines or polygons, and each object can have one ore more attribute values;
the German mathematician Ludolph Van Ceulen established the first 20 decimals of Pi in 1596 using polygons with 480 billion(60* 233)
adding more polygons in our models, of course,
curves that can be combined to create an image from geometric objects such as circles and polygons.
boxes, circles, polygons, or spline curves), draw filled boxes, circles or polygons, as well as fill an area with color.
curves that can be combined to create an image from objects such as circles and polygons.
poles with polygons, usually 8 sides/ 12 sides/ 16 sides, and the pull rod plug structure.
combine them to discover their relationships as well as the properties of more complicated figures, such as polygons and circles.
According to Yamauchi, the cars in the first two games were made from 300 polygons, while those in Gran Turismo 3 and 4 were made up of 4,000 polygons, and those in Gran Turismo 5 were made up of 500,000.
where the order in which polygons overlay each other changes with the location of the point of view.
Creating a VR world using polygons, then sending the image
The combinations of ornate stars and polygons that have adorned mosques
That's no small task, and over the past couple of decades we have gone from primitive polygons with'faked' light sources(eg, the original Quake),
this is really what makes Rhino different from general 3D modelling tools based in polygons, where you can create great images,
We have gone from primitive polygons with'faked' light sources(eg, the original Quake),
This isn't specific to games- it's generally a bad idea to have polygons which are not Quads
One can conclude that the combinations of ornate stars and polygons that have adorned mosques
while the other is built strictly to push out as many polygons in a firefight as possible.
Comprising nearly 23 million transistors- more than twice the complexity of the Pentium III microprocessor- the GeForce 256 GPU is capable of delivering an unprecedented 15 million sustained polygons per second and 480 million pixels per second and supports up to 128MB of frame buffer memory.