Examples of using Polygons in English and their translations into Vietnamese
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Colloquial
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Ecclesiastic
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Computer
Auto Turrets are great choices, as they point at where enemies are, though they may mistake Polygons for enemies.
To increase your score you have to destroy Polygons, other players or Bosses.
in STL files for 3D printing- circles are represented as polygons.
The chip is primarily used to create 3D game worlds made with polygons, texture mapping and light source shading.
as they point at where enemies are, though the turrets may mistake Polygons for enemies.
With this technique, you work with curves when modelling rather than by linking polygons.
enforces data integrity rules(for example, there should be no gaps between polygons).
However, polygons are planar and can only approximate curved surfaces using many polygons.
Filtering the data with this query will only show polygons that have something in the building column.
creating polygons from polylines.
ellipses, rectangles, stars, polygons and spirals) as well as the ability to transform and manipulate these basic shapes by rotation,
There are only eight polygons that can tile the plane in such a way that reflecting any tile across any one of its edges produces another tile; one of them is a right kite, with 60°, 90°, and 120° angles.
Additionally, there are new Live Shapes: Ellipses, Polygons and Lines, which are interactive and dynamically adjustable,
includes a standard roster of simple image tools similar to offline image editing suites(i.e. Photoshop), including polygons, circles, painting,
and polygons(closed ways).
if there are none in range, they can target the Polygons, Bosses, or even Arena Closers.
It calculates the best ways to apply the oversampling technique to a game with a repetitive treatment on the visual elements of this game- the polygons and textures that make up what you see on your screen.
due to the spread, so it is recommended to farm Polygons and kill Basic Tanks while avoiding potential threats.
It computes the best ways to apply the super-sampling technique to a game with repetitive processing on that game's visuals- the polygons and textures that make up what you see on your screen.
for all possible uses, the full final model still contains close to 27,5 million polygons and approximately 29,000 BIM elements.