Examples of using Gameplay in English and their translations into Turkish
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gyroscope, the powerful GPU enables graphically demanding gameplay.
Two of them, while criticizing that the limited ammunition negatively affects the gameplay, praised the exciting action and the"seamless" transitions between full motion video sequences.
do not contain any new gameplay features aside from updated kits and squads.
Crash Bandicoot: Warped was praised by critics, who noted a high quality in many areas, including gameplay, graphics and audio.
Gameplay==Knights of Honor is played on a large map of Europe spanning from Ireland to Georgia
Stellaris's gameplay revolves around space exploration,
The game missed E3 2015, but the game's gameplay was shown at Gamescom 2015, alongside Crackdown 3 and Quantum Break.
Sand becomes a key gameplay mechanic and players can manipulate it at scripted moments in the game,
Multiplayer gameplay includes twelve modes:"Free For All": Often used for prewar and setting up teams.
However, weapons(with the exception of mounted guns) cannot be placed on maps to support the game's class-based gameplay.
Some gameplay features were also affected, such as a redesign of the in-game car websites,
The similarities are mostly present in gameplay elements, such as real-time tactical combat;
Each chapter of the game features two styles of gameplay; School Life,
Each of them make the gameplay different; for example,
As he did in the previous game, a certain Freddy Fazbear's Pizza employee calls Jeremy on the phone in the office at the beginning of each night to explain both gameplay and parts of the backstory surrounding the restaurant.
praising its dark tone, amazingly smooth animation, complex and intelligent gameplay, and the ability to kill prisoners after getting information from them.
Peterson praised the gameplay for being tense, scary and effective, commenting that Alien: Isolation is"a solid, incredibly striking example of the genre that uses its first person perspective to greater personalize the horror.
Larian expressed an interest in creating more Divinity games, while also developing the dragon gameplay that was featured in Divinity II.
the storyline had been finalized) and the lack of gameplay difficulty levels- the game proved to be too difficult on"factory" defaults for many players.
A reviewer for Next Generation called Blackthorne"one of the best arcade-style games the has ever seen", citing the accessible and intelligent gameplay, smooth animation, and the"dark feel of the game.