英語 での Sprite の使用例とその 日本語 への翻訳
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Colloquial
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Ecclesiastic
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Computer
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Programming
The as operator returns null if the node cannot be cast to Sprite, and for that reason, it cannot be used with value types.
Deselect rotation, because we are only interested in the location of our sprite for this tutorial and click on the key button.
This machine is used to fill cola, sprite and other carbonated beverage.
A‘level' consists of a collection of nodes, each with its own purpose: Sprite, Mesh, Light, etc.
Diet Coke, Sprite and Fanta.
Weapon Sprite If the OK is pressed with a check here, it will be copied to the other frame information"Weapon Sprite".
Click on the timeline header near the 2 second mark and move the sprite to the target destination on the right side.
Reference Pixels Per Unit If a sprite has this‘Pixels Per Unit' setting, then its DPI will match the‘Default Sprite DPI' setting.
In the CollisionShape2D's Shape property, select“New RectangleShape2D” and size the rectangle to fit over the sprite image.
In addition to that, you can use the TextMesh Pro Settings to set up Resources paths for Font& Materials or Sprite Assets.
It can be anything you want it to be: a Mac cleaner, App uninstaller, performance monitor, secret keeper, file unarchive, and WiFi sprite.
Use the SPOFS instruction to specify the display coordinates of a sprite in dot units.
SPHITSP(The sprite range can now be specified to detect a sprite collision).
SPDEF(Addition of a function to copy sprite character definition templates and fix parameters).
SPHITRC(The sprite range can now be specified to detect a sprite collision).
When using a sprite, it must first be converted to SPSET.
Number of sprite assignments- Number of sprites to assign to the upper screen: 0-512.
Sprite characters The sprite images are preloaded in the GRP4 graphic page.
The first data should be the number of sprites to define, followed by enumeration of the data for each sprite(7 data elements per sprite).
Prepare a Sprite- SPSET Instruction Use this instruction to prepare a sprite to display on the screen.