Examples of using Object manager in English and their translations into French
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Colloquial
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Official
You can check in the Object Manager to make sure the material was dropped onto the correct object- the material icon will appear next to the object onto which it was dragged.
Create a Target Effector by selecting the Cloner object in the Object Manager and subsequently selecting Target Effector from the MoGraph menu main menu: MoGraph/ Effector/Target.
in the Viewport and the Managers options define how the character's rig is displayed in the Object Manager.
make sure that the Hair object is selected in the Object Manager.
drag the polygon object onto the Subdivision Surfaces object in the Object Manager) it will be virtually subdivided to a higher degree.
The Data Objects Manager facilitates the management of smart data objects in the CRYPTO-BOX memory partitions.
Select the HAIR object in the Object Manager.
Select the object Master in the Object Manager.
The selection button opens the object manager.
Select the object‘head' in the Object Manager.
Go to the Object Manager and select the Bear_mesh object.
First, select Controllers from the Manager menu's Object Manager setting.
Click on the Objects tab at the right of the Object Manager.
A symbol with the same name will appear in the Object Manager.
select the word Cube in the Object Manager.
Simply drag the polygon objects body and eyes from the Object Manager into this field.
Drag the new material in the Object Manager onto Whimp_middle and render the scene.
You can recognize it in the mini preview of the texture in the Object Manager.
Select the tag in the Object Manager and activate the Points option in the Attribute Manager. .
Section of the color bar of the object manager.